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  • 전임교수

교수소개

전임교수

  • 교수 HCI
  • 송하연
    Lab Human-AI Interaction Lab
  • 02-740-1870
  • 국제관 3층 90323호실

관심분야

 미디어의 심리적 효과 
 HCI 

학력

  • University of Southern California 커뮤니케이션학 박사
  • University of Southern California 커뮤니케이션학 석사
  • 서강대학교 국문/신문방송학 학사

약력/경력

  • 성균관대 교수 (2019-)
  • 가천대학교 부교수 (2016-2019)
  • University of Wisconsin-Milwaukee 부교수/조교수(2008-2016)

학술지 논문

  • (2023)  Diffusion of COVID-19 misinformation: Mechanisms for threat- and efficacy-related misinformation diffusion.  COMPUTERS IN HUMAN BEHAVIOR.  140,  107967
  • (2023)  The differential impacts of positive and negative emotions on travel-related YouTube video engagement.  서비스 연구.  13,  3
  • (2023)  Communicating the Limitations of AI: The Effect of Message Framing and Ownership on Trust in Artificial Intelligence.  INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.  39,  4
  • (2023)  Effect of brand prominence on fashion advertising images on Instagram: a computational analysis.  INTERNATIONAL JOURNAL OF ADVERTISING.  42,  2
  • (2023)  I Believe AI Can Learn from the Error. Or Can It Not?": The Effects of Implicit Theories on Trust Repair of the Intelligent Agent.  INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS.  15,  1
  • (2023)  What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty.  COMPUTERS IN HUMAN BEHAVIOR.  138,  107439
  • (2022)  Experiencing Stress During COVID-19: A Computational Analysis of Stressors and Emotional Responses to Stress.  CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING.  25,  9
  • (2022)  Social Sharing of Emotion During the COVID-19 Pandemic.  CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING.  25,  6
  • (2022)  If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game.  INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.  38,  8
  • (2022)  Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation.  Proceedings of the ACM on Human-Computer Interaction.  6,  CSCW2
  • (2021)  Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence.  INTERNATIONAL JOURNAL OF ADVERTISING.  40,  7
  • (2021)  How should intelligent agents apologize to restore trust? Interaction effects between anthropomorphism and apology attribution on trust repair.  TELEMATICS AND INFORMATICS.  61, 
  • (2021)  Is Anxiety-Inducing VR Experienced Differently Depending on Personality? The Mediating Role of Presence.  IEEE ACCESS.  9, 
  • (2021)  Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness.  AUTOMATION IN CONSTRUCTION.  122, 
  • (2021)  Using virtual reality for tourism marketing: A mediating role of self-presence.  Social Science Journal.  1,  1
  • (2021)  E-commerce adoption within SME's in Ghana, a tool for growth?.  International Journal of Electronic Business.  16,  1
  • (2020)  Using Serious Games for Antismoking Health Campaigns: Experimental Study.  JMIR SERIOUS GAMES.  8,  4
  • (2020)  인공지능과 헬스 커뮤니케이션.  언론정보연구.  57,  3
  • (2020)  Effort justification for fun activities?: The effect of location-based mobile coupons using games.  JOURNAL OF RETAILING AND CONSUMER SERVICES.  54, 
  • (2020)  Probing with Pokemon: Feeling of presence and sense of community belonging.  SOCIAL SCIENCE JOURNAL.  57,  1

단행본

  • (2020)  Technology and health: Promoting attitude and behavior change.  Elsevier.  주저자

수상/공훈

  • 최고교수논문상, National Communication Association, Baltimore, MD. 2019
  • 최고교수논문상, National Communication Association, Salt Lake City, UT, 2018
  • 인문사회분야 최우수 교수연구업적상, 가천대학교, 2017
  • 최고교수논문상, Health Communication Division, Central State Communication Association, Kansas City, MO, 2013
  • 최고교수논문상, Health Communication Interest Group, Western Communication Association Conference, Reno, NV, 2013
  • 최고교수논문상, Communication and Technology Division, International Communication Association, Singapore, 2010
  • 최고학생논문, Moeller Student Top Paper Competition Award, Mass Communication & Society Division, Association for Education in Journalism and Mass Communication, Washington, D.C., 2007

학술회의논문

  • (2023)  AlphaDAPR: An AI-based Explainable Expert Support System for Art Therapy.  International Conference on Intelligent User Interfaces.  미국
  • (2022)  Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation..  Proceedings of the ACM on Human-Computer Interaction, CSCW.  미국
  • (2021)  Agreeableness of a Virtual Agent: Effects of Reciprocity and Need for Help.  IMCOM.  대한민국
  • (2020)  Intelligent Agent’s Emotional Support in a Cognitive Learning Game: Main Effects of Feedback Performance and Nonverbal Features on Voice.  한국 헬스커뮤니케이션 학회.  대한민국
  • (2020)  How should intelligent agents apologize to restore trust?: The interaction effect between anthropomorphism and apology attribution on trust repair.  한국 방송학회.  대한민국
  • (2020)  Bringing people into the story: How virtual reality journalism affects a feeling of presence..  National Communication Association.  미국
  • (2020)  The Effect of Message Framing and Timing on the Acceptance of Artificial Intelligence's Suggestion.  ACM Conference on Human Factors in Computing Systems.  미국
  • (2020)  “I Can Feel Your Empathic Voice": Effects of Nonverbal Vocal Cues in Voice User Interface.  ACM Conference on Human Factors in Computing Systems.  미국
  • (2019)  The more you know, the more you like it: The role of narratives and social presence in Pokémon GO gameplay.  International Communication Association.  미국